Boris's Webpage

Introduction

I am Boris, and Boris means me. Thank you for your visit; feel free to be a guest here, or not.

I am currently developing my game, and while the process is taking longer than initially expected, I believe the additional time is worthwhile. One of the main reasons for the extended development period is my decision to create a custom engine from the ground up. Existing engines are either more complex than necessary for this project or lack specific features that I require. Building my own engine will also allow me to better optimize the final product, as I will have a deeper understanding of every component involved. Although the release date is still a considerable distance away, I am enjoying the development process and the challenges it brings.

Additionally, I have decided that once both the engine and the game are complete, the engine will be released as open source under the GPLv3 license, with appropriate exceptions for game engine use cases. I intend to dedicate the necessary time to making the engine as accessible and user-friendly as possible, including creating comprehensive documentation to help others understand and utilize it effectively.

Here I post photos:

Here is my résumé posted:

Here are my resources you probably want to visit:

Psst, this page does utilizes only parallax script!

You can't touch type?

Please stop. It takes a 2 to 3 weeks to learn how to do this. Here are some helpful links that can help you with that. Start with the first link and then you will need to just think and not look while you typing, with time your thoughts will magicly appear on the screen. It will help you saving your eyesight and time.

I mostly program in

Languages that emphasize data oriented design in general.

  • Odin
  • Cpp/C
  • Rust

I am also familiar with

Programming

C, Cpp, Rust, C#, Java, Go, Zig, Odin, Pascal.

Scripting

Python, Bash, Lua, GDScript, TypeScript, JavaScript.

Markup

LATEX, Markdown, HTML, CSS.

Networking

Cisco IOS, Packet Tracer, Wireshark.

Other

AutoCAD, 3ds Max, Blender, MySQL/MariaDB, NeoVim, Krita, Godot, Bevy, Raylib, Macroquad, React, Spring, Reaper.

Contact

boris.komarov@proton.me


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2026年
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