Boris's Webpage
Introduction
I am Boris, and Boris means me. Thank you for your visit; feel free to be a guest here, or not.
I am currently developing my game, and while the process is taking longer than initially expected, I believe the additional time is worthwhile. One of the main reasons for the extended development period is my decision to create a custom engine from the ground up. Existing engines are either more complex than necessary for this project or lack specific features that I require. Building my own engine will also allow me to better optimize the final product, as I will have a deeper understanding of every component involved. Although the release date is still a considerable distance away, I am enjoying the development process and the challenges it brings.
Additionally, I have decided that once both the engine and the game are complete, the engine will be released as open source under the GPLv3 license, with appropriate exceptions for game engine use cases. I intend to dedicate the necessary time to making the engine as accessible and user-friendly as possible, including creating comprehensive documentation to help others understand and utilize it effectively.
Here I post photos:
Here is my résumé posted:
Here are my resources you probably want to visit:
Psst, this page does utilizes only parallax script!
Stuff programmed by me
Reiha (レイハ)testownik_cli
Tools
My other stuff
Prywatność współczesnej komunikacjiSoftware and Hardware I Use
My game tier list
You can't touch type?
Please stop. It takes a 2 to 3 weeks to learn how to do this. Here are some helpful links that can help you with that. Start with the first link and then you will need to just think and not look while you typing, with time your thoughts will magicly appear on the screen. It will help you saving your eyesight and time.
I mostly program in
Languages that emphasize data oriented design in general.
- Odin
- Cpp/C
- Rust
I am also familiar with
Programming
C, Cpp, Rust, C#, Java, Go, Zig, Odin, Pascal.Scripting
Python, Bash, Lua, GDScript, TypeScript, JavaScript.Markup
LATEX, Markdown, HTML, CSS.Networking
Cisco IOS, Packet Tracer, Wireshark.Other
AutoCAD, 3ds Max, Blender, MySQL/MariaDB, NeoVim, Krita, Godot, Bevy, Raylib, Macroquad, React, Spring, Reaper.Shout-out To Cool People
Contact
boris.komarov@proton.me
barysk.codeberg.page
2026年
ver2.2
BarysK
W A R N I N G
Any other resources, platforms, or channels not explicitly owned by me or directly managed under my consistent moderation are neither maintained with regularity nor guaranteed to reflect accurate or reliable information. Therefore, it is strongly advised not to follow or rely upon such resources.
It is a minimalistic tool for making presentations using plain text I made. It utilizes the takahashi method and is targeted for Linux, but somehow may work on windows.
testownik_cli is a testownik app for solving tests created by PWr students. This is a terminal version made to be as light as possible.
Set of simple tools coded in bash and odin.
A text I wrote for a university course on the topic of modern privacy issues in communication. I believe it's worth sharing.
A small article that I’m trying to keep updated, which contains almost all the software and hardware I use.
Tier list containing games I like and recommend, and well, not like and not recommend.
How to make website like this?
Take your text editor of choice and start writing HTML, then add some CSS to it.
Here is some help in your endeavour: